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	<title>Comments on: Legacy Worlds: Beta 6 Milestone 1</title>
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		<title>By: Beta 6 Milestone 1 is online &#171; LegacyWorlds Beta 6</title>
		<link>http://www.mitheren.com/2010/06/legacy-worlds-beta-6-milestone-1/comment-page-1/#comment-92</link>
		<dc:creator>Beta 6 Milestone 1 is online &#171; LegacyWorlds Beta 6</dc:creator>
		<pubDate>Mon, 05 Jul 2010 06:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitheren.com/?p=127#comment-92</guid>
		<description>[...] be in terms of game or interface. It is meant to be a test of the system&#8217;s architecture. As Tim&#8217;s preview pointed out, a few things have changed – some in the right direction, some … [...]</description>
		<content:encoded><![CDATA[<p>[...] be in terms of game or interface. It is meant to be a test of the system&#8217;s architecture. As Tim&#8217;s preview pointed out, a few things have changed – some in the right direction, some … [...]</p>
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		<title>By: TSeeker</title>
		<link>http://www.mitheren.com/2010/06/legacy-worlds-beta-6-milestone-1/comment-page-1/#comment-86</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Thu, 17 Jun 2010 13:27:12 +0000</pubDate>
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		<description>&lt;blockquote&gt;
&lt;a href=&quot;#comment-85&quot; rel=&quot;nofollow&quot;&gt;
&lt;strong&gt;&lt;em&gt;Johnno:&lt;/em&gt;&lt;/strong&gt;
&lt;/a&gt;
The battle viewer sounds like a nifty invention, and it certainly will make back-stabbing and betrayal much harder to get away with, but is this a good thing? Betrayal has always been an important part of strategy games like LW, so I wonder if this is a totally positive move.
&lt;/blockquote&gt;

What it actually does it make it easier for you to access an information that was already present. In LW (and in most games based on similar principles), you&#039;ve always received a message whenever someone changed from attack to defence or vice versa. The battle viewer simply makes it easier to retrieve that information at any time.</description>
		<content:encoded><![CDATA[<blockquote><p>
<a href="#comment-85" rel="nofollow"><br />
<strong><em>Johnno:</em></strong><br />
</a><br />
The battle viewer sounds like a nifty invention, and it certainly will make back-stabbing and betrayal much harder to get away with, but is this a good thing? Betrayal has always been an important part of strategy games like LW, so I wonder if this is a totally positive move.
</p></blockquote>
<p>What it actually does it make it easier for you to access an information that was already present. In LW (and in most games based on similar principles), you&#8217;ve always received a message whenever someone changed from attack to defence or vice versa. The battle viewer simply makes it easier to retrieve that information at any time.</p>
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		<title>By: Johnno</title>
		<link>http://www.mitheren.com/2010/06/legacy-worlds-beta-6-milestone-1/comment-page-1/#comment-85</link>
		<dc:creator>Johnno</dc:creator>
		<pubDate>Wed, 16 Jun 2010 02:12:44 +0000</pubDate>
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		<description>Loving it! I can&#039;t wait to get back into the game! Dammit... I just remembered the game as I said that.

Seriously though, I like what I see here and I&#039;m loving the minute-by-minute ticks. The battle viewer sounds like a nifty invention, and it certainly will make back-stabbing and betrayal much harder to get away with, but is this a good thing? Betrayal has always been an important part of strategy games like LW, so I wonder if this is a totally positive move.</description>
		<content:encoded><![CDATA[<p>Loving it! I can&#8217;t wait to get back into the game! Dammit&#8230; I just remembered the game as I said that.</p>
<p>Seriously though, I like what I see here and I&#8217;m loving the minute-by-minute ticks. The battle viewer sounds like a nifty invention, and it certainly will make back-stabbing and betrayal much harder to get away with, but is this a good thing? Betrayal has always been an important part of strategy games like LW, so I wonder if this is a totally positive move.</p>
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