Tim
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Homepage: http://www.mitheren.com
Posts by Tim
Legacy Worlds Beta 6 Milestone 1 is open
Legacy Worlds Beta 6 Milestone 1 is now open for registration. The game will actually begin on the 15th of July, with 18 players already registered.
To read about the new game, check out my preview, or head over the the Legacy Worlds Blog to see an introduction to the game, the announcement, a post showing off the administration interface and in a few days an explanation of the software Milestone 1 is running on and some insight into some of the decisions made in it’s creation.
To sign up, head over to http://b6m.legacyworlds.com.
Legacy Worlds: Beta 6 Milestone 1
Jun 14th
Legacy Worlds has changed dramatically since I started playing in Beta 4 about 5 years ago. Since then the much improved Beta 5 has been released, greatly enjoyed but sadly forgotten. Over the coming months several milestone releases of the long awaited Beta 6 will be released for play and testing in a new development model described in this post.
As TSeeker’s post explains, Milestone 1 (M1) “will include a basic, Beta 4-like game”, which sees some of the features introduced in Beta 5 left out in the place of simplicity, but also includes some fundamental differences and upgrades to the way the game is played.
One change noticeable immediately when you sign into M1 is the much simpler interface; gone is the full-screen navigation bar with its drop-down menus and quick-access icons which has been replaced by a much smaller window displaying much of what is to be seen of the game. All of the games pages are accessible by using the large buttons to the left, although more content can be shown on each pages by using the ‘tabs’ shown at the top. This interface is obviously just a basic version of what is to come in later milestones, but it remains clean and well-designed making it easy to read and use.
Before I get into the changes that have been made to the actual game, I’ll quickly go through the major features that have been included in M1 as well as those that did not make it into this release. Firstly, most of the basic gameplay elements familiar to Legacy Worlds players are back including very recognisable Fleets, Map, Alliance and Enemy List pages as well as the usual happiness system (which has been tweaked significantly since B5). While the planet page has been changed slightly, players will be able to pick it up quickly using a similar Build/Destroy buildings system as well as a shipyard used to build, well, ships. This early release of the game however does leave out some features including the in-game forums, the marketplace, hyperspace beacons, rankings, trusted allies and donations as well as a little percentage I’m sure many of us won’t be too upset to miss; corruption.
While M1 has been primarily built to test the game engine with a basic version of the game, several improvements have found their way into the milestone including Battle Intensity, the Battle Viewer, Notifications and changes to the building process. In short Battle Intensity is a background feature that influences battle computations by slowly building up intensity as the battle starts; battles start at about 25% intensity and build up to 100% over the course of half an hour.
The battle viewer is a very useful tool new to Milestone 1, providing a detailed overview of all forces at each stage of the battle, even allowing you to look at the history of the battle as it took place. The viewer also gives a written history of the battle in which it explains the fleet movements of all empires involved as well as who switched status’ (Attack and Defence) giving a tool to spot traitors in a way that battle reports have never been able to do. One of the best parts of the battle viewer is that it allows you to retroactively view any battle that you have been involved in giving an insight into the tactics players and alliances have used in the past.
Notification are a quick and easy way to keep up with the game without needing to log into the game, also providing a useful warning to get back into the game if something is going on. Simply put, notifications come in two main customisable flavours; instant and daily. In M1, there are 4 different conditions and three options. For each of Admin Messages, Alliance Messages, Internal Messages and Alliance Messages you can specify whether you would like to send you an email instantly, to bundle all of the information into your daily recap, or to not notify you at all.
Finally, there is a slight change in the way that the building infrastructure works in the game. Rather than the conventional ‘pay for ships/factories, see them in the build queue, they come out’, you pay for them as they build instead. One way to look at it is you commission the creation of new ships and the game will tell you how much this will cost in total; your investment. Then as the ships are created, you will pay for them piece by piece until your investment is gone and your ships are built. Another slight change in the building system is that when you build or destroy factories, they must actually be constructed or deconstructed. That is, they do not just appear or disappear from your planet, but rather take time to build/destroy just as they would in the real world. Another nice addition is the inclusion of a ‘Jobs’ field in building descriptions which shows how many jobs the new building will produce, allowing you to compare your employment numbers with your total population.
The last significant change to mention is the movement away from ticks. Anyone who has played Legacy Worlds or any similar game would understand the concept of ticks, special times during the day when certain actions take place, say battles computations, income payments or planet control changes. In M1 and in fact in LWB6, ticks have been completely redesigned. Instead, a ‘tick’ occurs every minute in which all of the games calculations are made, just on a much smaller scale. This gives the game a more realistic atmosphere as the game updates in almost real time, also allowing you to make changes that take effect immediately rather than, for example, 7 hours later at the next cash tick.
All in all, despite the drawbacks of this only being the first of many milestone releases including a limited technology tree, excluded features and possibly the occasional bug (that’s what the bug tracker is for!), Milestone 1 seems to be a very solid core of what promises to grow into a complex “online intergalactic war game”.
Judged
Jun 9th
I’ve had a good day…
Mar 22nd
Well thinking back on it, it wasn’t exactly the best of days. For the most part I slaved away doing some hellish task or another, but now that I’ve done them, I feel like I’ve done well. Good on me.
My story starts at 7am and fought my way out of the comfort of my little college bed onto my little college floor and moved straight into doing push-ups. A couple of things moved me to wake up to this; Firstly, the image that a friend on mine Stevo put in my head the other day. He was talking about some movie where the character wakes up in the morning and falls out of bed straight into push-ups. Stevo said that he’d tried this and that it was a really good way to get yourself woken up. I have to assure you, just this image isn’t nearly enough to convince me to do this, in fact only someone as keen as winner of last year’s “Fitness First” award (Stevo) would manage that. No, it’s the second reason that really pushed me over the line; I’ve started to do the 100 push-ups program.
It’s basically just a 6 week little program found at www.hundredpushups.com that works to move you from your current level up to being able to do 100 consecutive push-ups. I’m not sure how well I’ll be able to pick up the pace, but if it works as well as it says it does, I should be able to do it before too long. I managed 67 this morning, although not consecutively, just following the steps for Day 1 Week 1.
After that was of course the oh so fun trip up to Uni to sit in my lecture for two hours and try my hardest to stay awake. It’s not that I’m too bored, in fact, it’s a testament to how interesting this lecture is that it gets me out of bed and up to campus by 8:30 on a Monday morning. So I sat in my lecture learning about file systems, compilers and libraries, interested the whole way, but struggling to keep my eyes open. Afterwards I headed over to my computer lab and did the little worksheet and headed home.
Once I got home I ate my sandwiches and moved straight onto my ethics (ugh!) assignment, even resisting the urge for a quick lunch-break episode of Chuck. I then sat on my arse and did this assignment until I finished, about 8 hours later (+5 proud points, +10 paragon), only taking a break for dinner and a shower. Once I finished I spent a little time checking up on my programming assignment that I’d done a few days ago and submitted that as well.
After that I got myself onto another first and went for a run with a mate of mine. I know right, a run! That doesn’t sound like me, because before tonight, it wasn’t. We ran up to the light house (about 2.4km) and I shocked myself when I found out we were there and I hadn’t needed to stop and walk (although to be fair I was in struggle city for a couple of minutes after that). After a little bit of walking I even managed to run most of the way back. The plan is to do this two or three times a week, keep up with the 100 push-ups plan as well as going to the kickboxercise thing we’ll hopefully be starting up at Weerona again this friday.
That would be a big part of the reason I’m writing this now. ‘They’, whoever they are, always say that if you make a goal public, tell a few people, write it down, that you are much more likely to stick to it and see it through. That’s why I’ve told a couple of people, and I’m writing this here, I want to keep this up and see where I can go with it.
So there, after all of those activities, none of them what you would describe as the most fun thing I could do with my time, I still feel like I’ve had a good day, so there must be something in that. Must be because I’ve actually achieved something. If it’s something chemical about going for a run earlier on this evening, then I’m bloody excited about that too because it will hopefully only help me keep to it even more. There was my day, fairly average, but I wanted to write about it, so I have. Got to head to bed soon though, early start tomorrow and I still have a fair bit of work to do. And make a move in the murder game. I’ll post about that later, I’ll just say now it’s a fun little event we have here at college, and I’m still alive a whole day in. About three times as good as I went last year already!
So that’s it for me, good to see that I’ve made it and posted within a month of my last one. It’s not like I have a quota, but it’s still alive! Until next time, which if I’m still in murder game might be soon, goodnight!
EDIT(27/5/2010): Turns out I’m as lazy as I expected…
Specs
I ordered the gear for my computer the other day, this is what’s going to be sitting under my desk by next weekend.
- Intel Core i5 750 – 2.66GHz Quad Core with 8MB Cache
- Gigabyte GA-P55A-UD3R Motherboard
- 2x2GB 1333MHz DDR3 Dual Channel RAM
- Radeon HD5850 – 1GB, 725MHz Core Clock, 4000MHz Memory Clock. DX11
- WD Caviar Black – 1000GB, 720RPM, 32MB Cache, SATA HDD
- CoolerMaster CM Storm Scout
- Logitech G500 Mouse
- Logitech G110 Keyboard
My Backlog
Jan 28th
Everyone has a backlog. That stack of games that only ever seems to grow, especially with the release schedule for Q1 this year! Mine isn’t too long, but that’s mainly because it’s only made up of games I know can afford or borrow from a friend, and many of them are games that I own and have started, but haven’t had time to finish because of Uni and work. I’m also going to throw on a game or two that I plan on getting into very soon. So without further ado, my backlog:
- Assassin’s Creed 2 – I’ve been playing AC2 for about a month now and really loving it. I’ve finished the main story and only have about 11 of the 100 feathers to go. Once I get those last few feathers, and the Auditore Cape I’ll only have to visit each city and I’ll have 1000/1000 gamerscore for the game…Until tomorrow when The Battle of Forli DLC comes out, which will no doubt include achievements, quickly stripping me of one of five 100% complete games.
- Mass Effect 2 – Hardly something you can say is on my backlog (considering it came out today). I ordered the special edition online while I was writing this post so I am going to get to it ASAP. Can’t wait!
- Left 4 Dead 2 – I got L4D2 about the same time as AC2, but haven’t payed it as much attention due to the lack of other players here. I’ve done the first campaign, and made it through maybe half of dark carnival, but it doesn’t seem right to be playing a game like this without at least one other human player. Another sad point to make about the game is how Valve was forced to desecrate L4D2 by the Australian Classification Board, who was sort of forced to do it by The Devil/Michael Atkinson. Basically there are: No corpses, no gore, no blood or anything of the sort. In fact, Zombies fade away as you kill them, generally not even hitting the ground. If you use fire or a pipe bomb, they simply disappear. It really takes away from the atmosphere and ruins the experience, but at least it came out I suppose (although from all appearances Valve didn’t do much of a job when they toned it down, the just took EVERYTHING out). So in summary, I’ve got a lot to do in L4D2.
- Modern Warfare 2 – Yeah okay, I missed the biggest hit of the holiday. I suppose one excuse can be that although I’ve played all the 360 CoDs bar one (CoD2, CoD4:MW and CoD:WaW), I’ve never actually owned one. It isn’t that I have anything against them (In fact I loved them, and can’t wait for MW2), but after I play through the campaign, maybe a couple of times there isn’t much in it for me. From what I have played of the multiplayer (in LANs on PC) I’ve really enjoyed it, I just don’t have the internet connection to support online multiplayer. Still, it is definitely on the list and you’ll probably see it on my gamercard in the next month or so.
- Halo 3: ODST – Sadly, the first FPS Halo game I haven’t owned (don’t have Halo Wars either). This was completely for financial reasons. I did borrow ODST and play it through on Normal, but I definitely still need to hopefully get myself a copy, and play it through on Legendary and see what else I can do. I really enjoyed the game, and Firefight kicked arse, so when the time comes, I’m sure I’ll really enjoy ODST again.
- Dragon Age: Origins – I am planning on building a new computer in the next month or so when I get back to Uni and DA:O is going to be coming right along with it. Jumping into ME2 and DA:O at the same time is going to be bloody time consuming, especially when I want to get my MW2 on at some stage soon as well, but from all reports it is going to be worth it. Can’t wait to try a Bioware RPG, made for PCs on a PC!
- Grand Theft Auto 4 – GTA4 was a lifesaver for me back when it came out in the start of 2008. It was the only game I could afford for a long while and thankfully it was big enough to last me ages. So long in fact that I still haven’t finished it! I made it most of the way through the campaign when the HSC hit, and I had a little bit of a break from gaming (admittedly that is when I started watching a LOT of Stargate.) It wasn’t only the HSC I suppose, the game seemed to get a little less addictive towards the end, but if I get time, I’m planning on getting back in and finishing it, and perhaps going for a few achievements as well.
- Gears of War 2 – For me, GoW2 wasn’t really that fantastic. I loved the Horde mode, and did manage to get to Wave 50 in that, but I seemed to just blow through the campaign on Hardcore without giving it too much though. I suppose that might mean the story didn’t really grip me, but I suppose it will get another go when I play through it on Insane.
As well as all of this (which will be no mean feat!) I have the approaching threat of Splinter Cell Conviction, a game I have been waiting for years for now. With that and all sorts of other games coming out, heaps of TV shows and movies as well as that life thing and Uni, I’m not sure if I’ll be catching up on my backlog. In fact that would kind of defy most Backlogs in general (ever growing). I suppose though, if I even get close, I’m only playing on easy mode by not including games that I’d like to play but can’t afford like Borderlands, Batman: Arkham Asylum, Brutal Legend, all sorts of fake instrument games and loads more.
I can’t wait to get my hands on Mass Effect 2, and I’ll try and finish off Assassin’s Creed 2 before it gets here.
Summer Break
Jan 20th
I’ve just come back from South Australia and my summer holidays are almost at an end. Thankfully that doesn’t have the same feeling of dread and regret that it did back when I was in school. In fact, I can’t wait to get away from work and back to Wollongong. That word back there is one of the main factors. Work.
There’s another reason that this summer holiday is different from all the others. Almost the entire time that I’ve been home, I’ve been working out on a ‘market garden’ farm. For the first month and a half, work was separated into three basic jobs: Pick onions, bag onions or cut garlic, and I’d do one of those from about 5:45AM until I finally crawled home sometime between 6 and 10 hours later. It wasn’t so bad, but I well and truly smelt like onions for days after I finished. Thankfully the onion thing is over for this year.
After that, I took 10 days off and went to Port Elliot, SA with my family. Port Elliot is a nice enough spot, a tiny little town on the southern coast of Australia, about 10km from Victor Harbor and an hour from Adelaide (SA capital). It has a nice little beach called Horseshoe Bay, but not being exposed to the open ocean, doesn’t have much in the way of waves. ‘Boomer’ beach just down the road delivers a little better, that’s all Port Elliot has to give, and when it rains, it doesn’t do that very well either. It was a nice break from work and home, but after a more than a week that tiny little house could get tense and maybe a little boring.

I got home last night and went straight back to work at 5:45 this morning, but this time I was onto picking and packing melons. Melons is much nicer, albeit heavier, job than onions and garlic, and most importantly comes with a much nicer melon-y scent.
While I was away, I managed to listen to basically every episode of the Rooster Teeth podcast, the Drunk Tank (I was a little behind on my podcast listening). Rooster Teeth are best known as the guys that made Red vs Blue, they’ve also got a great web-comic, some other fun videos (like the live action Rooster Teeth shorts) and a site dedicated to helping you get achievements and trophies on the Xbox 360 and PS3. The best way to describe the content of the drunk tank would have to be something along the lines of “A bunch of funny guys, talking about everything.” While they always talk a bit about games, throw in some stuff about movies, they talk about anything and everything and as long as you aren’t too sensitive about anything (or possibly “can be insensitive about everything”). I could go on and on about the drunk tank but the main reason I brought it up is the way it has found a way to make me enthusiastic about completely games again. I’ve always gone through a game and finished the story, generally on the hardest difficulty, but the achievements are generally something I won’t focus too hard on. The combination of the drunk tank, and the not-so-new feature on the Xbox that shows you how many of your games you have 100% completed has made me look back and start to see what I can do with those games that are close to the top.
I definitely can’t afford (financially) to try and get a high gamerscore at all, but for a little while at least, I’ll be working on completing a lot of the games I still own.
That lead on to me playing Geometry Wars 2 again. Geo Wars has got to be the most addictive game I’ve ever played…looking back, if I hadn’t played it for a couple of hours after work today, this would have been written long ago. Anyway, I’ve gone back to Geo Wars to get the last achievement I have left in it. Smile. This video shows what you have to do in it, and while they make it look fairly easy, it isn’t. I’ve spent a few hours just trying to get that, and got really close at one stage. Anyway, I’ve got a bit of a list to hit with that, might make it a separate post later.
Only another week of work to go before I start packing and preparing to go back to Wollongong for O-Week Leader training. Can’t wait to get back and welcome what is hopefully a cool bunch of newbies to Weerona and get back to civilisation and my friends. And the beach!
Welcome to Mitheren.com
Jan 1st
Hi. I’m Tim.
Happy New Year!
Well, that’s out of the way. Next thing, I suppose I’d better wish you a happy hangover. Drink some cold coke, take a fizzy-make-feel-good and carry on.
So, welcome to Mitheren.com, my personal site that doesn’t really have any goal in particular. At least not yet. The plan is to have a place to talk about basically anything I’m interested in at any given time, be it a game I’m playing, something in the news (the real news or the more Slashdot style of news), a rant that I just need to have, something ‘cool’ that I’ve coded or something going on in real life for example my upcoming O Week leadership.
Content may be anything from what I’ve done this weekend, how I feel about a game or showing something cool you might not have known about. While I can see this might not be everyone’s favourite reading material, I’ll try and keep it interesting, and anything that is completely irrelevant can just be passed off as future-proofing against possible amnesia or Alzheimer’s, or just forgetfulness.
Anyway, I’ll get a few balls rolling in the next couple of days (I’ve got tomorrow and Sunday off work!) and get a couple of posts set and out the door. Until then, make sure you have fun doing your New Years thing!
P.S. I wrote this earlier today and set it to post at midnight. I’m not sitting here now, at midnight Jan 1, 2010.


